AI Insights · Timothy · October 2021
Top 5 io Games Performance in Russia Q3 2021
In Q3 2021, the top 5 io games in Russia showed varying trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In Q3 2021, the top 5 io games in Russia demonstrated diverse trends in downloads, revenue, and active users. Here's an overview of their performance based on data from Sensor Tower.
Insect Evolution by Xiamen Fengling Technology Co., Ltd. saw significant growth in weekly downloads, peaking at 272K in the week of August 23. This was followed by a gradual decline, ending the quarter with 54K downloads in the last week of September. Weekly active users mirrored this trend, reaching a high of 275K in late August and then decreasing to 96K by the end of September.
Paper.io 3D from Voodoo experienced a steady stream of weekly downloads, starting at 60K in late June and ending at 38K in the final week of September. The game’s weekly revenue fluctuated modestly, with a peak of $38 in mid-July and a low of $5 in early September. Weekly active users showed a gradual decline from 407K in late June to 283K by the end of September.
Snake.io - Fun Online Snake by Kooapps maintained a consistent weekly download rate, starting at 55K in late June and ending with 48K in the last week of September. The game's weekly revenue varied, peaking at $134 in mid-July and dipping to $52 in mid-September. Weekly active users remained relatively stable, with a slight increase from 471K in late June to 496K in early August, and then stabilizing around 413K by the end of September.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited saw consistent weekly downloads, peaking at 52K in mid-August and ending the quarter with 36K downloads. The game's weekly revenue showed fluctuations, with a high of $368 in mid-July and a low of $94 in late June. Weekly active users remained robust, ranging from 602K in late June to 624K by the end of September.
slither.io by Lowtech Studios LLC had a stable download rate, starting at 47K in late June and ending at 32K in the last week of September. Weekly revenue was relatively low, peaking at $28 in mid-July and dipping to $1 in mid-September. Weekly active users showed a downward trend, starting at 481K in late June and decreasing to 335K by the end of September.
These insights highlight the dynamic nature of the mobile gaming market in Russia. For more detailed analysis and data, visit Sensor Tower.